Wednesday 13 July 2011

40k Campaign rules V.1

Hey Guys, welcome to my blog.

To kick things off I've put in the first section of the 40k campaign I'm thinking of running come September - I'll post more later on in the week once I get to grips with the software used for blogging.

Any questions, comments, suggestions just leave a comment - they're set for all t see and for all to be able to post them.

Dan


1. PLAYERS CHOOSE THEIR STARTING LOCATION

Players take it in turn to choose a single star system on the star map. Players may not choose an already occupied star system, nor may they choose one adjacent to an already occupied star system.


2. PLAYERS CHOOSE ARMY LISTS

Players will be using the same forces for the majority of this campaign. Each player chooses a codex to use and needs to write and submit an army list adhering to the following force organisation chart:

·         600 POINTS
·         1 – 2 HQ (UNLESS CODEX WOULD NORMALLY ALLOW MORE – I.E SPACE WOLVES)
·         2+ TROOPS
·         0 – 1 ELITES
·         0 – 1 FAST ATTACK or HEAVY SUPPORT

In addition to the army submitted using the above the above force organisation chart each player must also submit a 150 point add-on force each campaign turn. This force does not have to comply to the force organisation chart but must follow one simple rule: You may not use these points for bolstering units or adding upgrades to the army list chosen previously.

For Example: A Space Wolf player may have a list consisting of a Wolf Guard Battle Leader, 5 Wolf Scouts, 2 units of 5 Grey Hunters in Razorbacks and 5 Long Fangs in a Razorback. They cannot use the extra 150 points to add models or upgrades to these units or models; they could however use the points to add in extra units totalling up to 150 points. To carry on this example the player chooses to add in 3 Wolf Guard with no addition equipment (54 Points) and a Land Speeder Tornado (90 Points). Any additional points are lost.

It is important that you design your army to be effective against all armies as you will not be able to change your 600 point list until the next Campaign Season (not to be confused with Campaign Turn).


THE CAMPAIGN SEASON

The Campaign Season begins with the first Campaign Turn, new seasons will begin at the discretion of the Campaign Co-ordinator.